This portfolio gallery showcases a selection of my work as a 3D artist at TMRW. During my time at TMRW, I was able to complete 64 images across 35 projects for 24 different clients, not including the numerous updates to old images I’ve also worked on. This gallery unfortunately only represents a fraction of my achievements.
While I'm proud of all of my work, some of my most exciting projects cannot be shared publicly. However, I would love to show you more and talk about these projects in detail. If you're interested, please don't hesitate to reach out and I will be more than happy to share more images and my experiences with you.
For my degree project I wanted to explore photogrammetry even more with the goal of creating an image incorporating different kinds of assets created using the technique. I wanted to try and use it for everything from detail textures to background landscape.
I spend most of my summers in the Swedish countryside and was inspired by the surroundings for this image. I photographed a nearby rural road and stone wall and processed them in Agisoft Metashape. To turn the photogrammetric scan into a seamless texture I used Substance for baking and removing seams.
Since I didn’t have access to a drone I used a collection of images I found online for the photogrammetry reconstruction. If i had taken them myself I could have been more deliberate and made sure to get images from different angles to get better coverage of the verticals of trees and houses. Other than that I think it turned out okay for aerial shots, but maybe not as a background scenery.
A digital showroom made for VR.
The task was to create images to represent the province in southern Sweden. Småland is known for its long history of storytelling. Many folk tales originate from here and that’s something I wanted to show in my images.
I started out with the natural phenomena of fairy rings which in folklore is often believed to have been the result of fairies or elves dancing. In Swedish folklore fairies dancing are also believed to have been the cause of the ground fog often seen during summer nights and early mornings and a common name for this fog is "älvdans" or "fairy dance"
The fairy rings later evolved into more of an abstract idea of mysterious rings in nature.
Everything was rendered in Corona with minimal post-processing in Affinity Photo. For the fog I used EmberGen to create different VDB volumes which in the end turned out to be much faster than using a noise driven volume material.
Recreating a shot of the Casa di Confine by simone subissati architects. Original photo by Alessandro Magi Galluzzi.
Trying to match the perspective, materials and lighting as best I could with no post-processing.
Recreating a shot of the interior of the Maersk Tower by C.F. Møller Architects. Original photo by Adam Moerk.
Trying to match the perspective, materials and lighting as best I could. For the sofa I tried using cloth sculpting in Blender to create the folds.
A recreation of a shot of the Höller House by Innauer-Matt Architekten. Original photo by Adolf Bereuter.
Mostly a study of composition, light and materials as well as practicing vegetation in Forest Pack. Everything except the distant mountains are 3d.
We got plans for a new fictional city district and each student were assigned a building volume for which we had to design the exterior. I got a 12-15 story highrise connected to an even taller 20 story hotel. In front of the building there were some open space that allowed for some trees and benches.
Since the buildings were to be later referenced into each others scenes I tried to keep mine rather simple and instead focused on making the space outside more interesting. I started out creating my facade in RailClone but that would have made things perhaps too complicated when it came time to import all the buildings into one scene, so I later had to recreate it without RailClone.
I chose autumn for my scene because that's when the sun would have hit the stairs at the right angle. I also felt like the autumn leaves would complement the golden windows nicely. The leaves were scattered using a particle system with some extra object painting for more control in areas where they would gather.
As both my building as well as the next door hotel had a lot of glass I wanted to try and capture the reflective light that would bounce off of that. For that I chose to take advandage of the new and fast caustics solver in Corona 4, just for the render pass - since this was otherwise a v-ray assignment.
Programs and plugins used: 3ds Max, RailClone, V-Ray, Corona, Photoshop.
Initial model made in Revit. Furnished and finished in 3ds Max.
I used LIDAR data from Lantmäteriet processed in CloudCompare to get an accurate ground topology and position/height of surrounding trees and buildings. Corona Scatter was used to scatter the vegetation.
Programs used: Revit, 3ds Max, Corona Renderer, Photoshop.
A quick render to test out scattering vegetation using a particle flow together with VRayInstancer. I also wanted to try and make a traditional Swedish roundpole fence.